Critic #1: Yilin
Emulation feedback: She noticed that the black bar did not contrast very well against the dark gray background, so it might be better to change the bar color to white or light gray to make it easier to notice. She really liked the use of pokeballs in the second version, as they are simple yet easily recognizable, following my visual language model. As someone who doesn't know much about Pokemon, she also doesn't know what "generations" are, so that could be made more clear.
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The color of the text on the visual language model correspond to the data they're highlighting, but in my display, the text is all white. This could be changed to make the text and bar colors match somehow, without making the text unreadable.
I changed the black bar to grey. This fell more in line with my color model's more extensive use of grey, since black is rarely used. The "generations" is explained in the timeline display, so I did not do anything to change that.
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I changed the color of the text to match the bars that they are representing. These color combinations of text and background were also used in my color model, so they were still fairly legible.
revisions:
Critic #2: Jon
Emulation feedback: He noticed that both versions match the model very well. His main critics involve the alignment of objects; for example, the pokeballs are indented further into the box of content, but in the display that it attempts to emulate, there is no such indentation, and the text is instead indented further. Also, the black bar may be better aligned to the middle of the patterned bar.
I changed the indentation to match my visual language model more; the "box" defined by the header line now lines up more with the content. The text in the second version is more indented to match the model. However, I decided to focus on the first version for my revision, so the second version is omitted for now.
revisions:
Critic #3: Markos
Emulation feedback: It wasn't immediately obvious to him that the black bar correlated to the 151, mostly because the black didn't contrast that well to the background. It made sense in the visual language model because the black text corresponded to the black bar, but here it was less noticeable. If the text could be made to match without making it hard to read, the distinction between the two bars would be more clear.
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The rest of his comments were positive, praising the emulation of both visual language and typography model.
Similar to Yilin's advice, the text now matches the color of the bars, so it's more obvious what data they are labeling. This is in line with the visual language model's use of matching text colors to the bar that it corresponds to.
revisions:
Critic #1: Fred
Emulation feedback: He liked the change in colors in the revision, as it made it more clear which piece of data represented what.
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One suggestion he made was that it might be better if I omit "Pokemon" to make it even simpler, since the header already makes it clear that it is measuring the total number of Pokemon. So the text would just be "generation I" and "generation VII." The use of less text is evident in my visual language model, so I should try to emulate that.
In order to reduce the redundancy, and better match my visual language model's concise use of words, I omitted "Pokemon in", as it is should already be clear what the bars represent with just "generation x." This is more in line with my visual language model's use of concise text to describe elements.
revisions:
Critic #2: Sean
Emulation feedback: He said that at a glance, it might not be readable, so making the text bigger would help with readability. He liked the revision better due to the text colors matching the bars, but wasn't so sure about the use of grey, since it isn't as legible against the background. I could experiment with different colors for the generation I bar and text.
To make the text more readable, I made it white to better contrast against the dark grey background. I decided to keep the generation I bar grey, though, as the use of blue and grey bars side-by-side is prominent in my color model. However, the grey bar doesn't contrast that well against the blue bar, so I may ask more critics what they think an alternate color could be for the bar (possibly white).
revisions:
Critic #3: Kito
Emulation feedback: The generation text could be made white to match the white header "total pokemon" while still retaining the matching colors of the numbers and bars. Also, instead of using grey for generation I, I could use white, as it seems to pop out more and is used in my color model. The line pattern's angle could be adjusted to around 60 degrees or so, since that seems closer to the angle the visual language model uses. "Pokemon" is repeated a lot, so the text could be simplified. The header line could be made slightly thicker to match the visual language model.
My decision to change the text to white is further supported by Kito's critique. As with Sean's feedback, though, I kept the generation I bar grey to better match my color model. I adjusted the line pattern's angle a few degrees to better match my visual language model. Similar to Fred's critique, I changed the text to omit "Pokemon in" to make it more concise.
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Looking closely, there doesn't seem to be any difference in thickness of the header line to the visual language model, so I kept it as it is.
revisions:
First Number Element & Critiques
This display attempts to show the number of new and available Pokemon since Generation I.
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How this element exploits the visual potential of numbers: This display uses color to highlight the "newer" things, and uses size to convey the number of available/new Pokemon. The length of the bars between generation I and VII give viewers a feeling of how things have grown, and in the alternative version, the number of Pokeballs give users a sense that although there are many new Pokemon, older Pokemon still dominate the majority of the game.
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How this element emulates the models: To emulate my color model, I used light blue to highlight important elements, and used the same background color.
To emulate my visual language model, I utilized the diagonal line pattern for the bar being highlighted, and used very simple pokeball designs for the second version. The body text next to each display starts lowercase unless the first word is a proper noun.
To emulate my typography model, the same font was used, but the numbers' size mainly come from the visual language model.
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Credits/Sources: http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_National_Pok%C3%A9dex_number