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Critic #1: Kito Pham

Emulation feedback: Appearance definitely deviates from the visual model, which has a very flaggy / simple feel. However the pattern and texture of the background is from the visual and works really well to make the infograph pop. Not sure if theres a way to simplify the silhouettes without destroying the appearance. One thing you can try to do is messing with the curvature of the lines to make them more edgy (line tool + shapebuilder would work well if you didn't know about.) Youre missing the colored line heading into the sanddusted raichu in the 2nd visual info. The line worked really well in  conveying the new in the first visual.

<Describe the revisions you made based upon this critique. Be sure to address all comments, even if you end up not making changes e.g. "He suggested that I change the outline color to brown to look more earthy. I chose not to do that because it would violate my color model and my other critics liked the blue outline, but I'll keep that in mind and pay attention to whether future critics have the same observation.">

revisions:

Critic #2: Bichen Xu

Emulation feedback: He noticed that the background pattern came from the visual language model, but the image is too detailed than the image in the visual language model. In the second version, the color background around the text does the very good job on emulating the color model. 

<Describe the revisions you made based upon this critique. Be sure to address all comments, even if you end up not making changes e.g. "He suggested that I change the outline color to brown to look more earthy. I chose not to do that because it would violate my color model and my other critics liked the blue outline, but I'll keep that in mind and pay attention to whether future critics have the same observation.">

revisions:

Critic #3: <name here>

Emulation feedback: <Record what your critiquer said about how well your display emulates your models, e.g. "She noticed that I used green text to emphasize words as in the color model and that my separating lines were the same thickness as those in my visual language model, but that my icon looked more realistic than my visual model">

<Describe the revisions you made based upon this critique. Be sure to address all comments, even if you end up not making changes e.g. "He suggested that I change the outline color to brown to look more earthy. I chose not to do that because it would violate my color model and my other critics liked the blue outline, but I'll keep that in mind and pay attention to whether future critics have the same observation.">

revisions:

Critic #1: <name here>

Emulation feedback: <Record what your critiquer said about how well your display emulates your models, e.g. "She noticed that I used green text to emphasize words as in the color model and that my separating lines were the same thickness as those in my visual language model, but that my icon looked more realistic than my visual model">

<Describe the revisions you made based upon this critique. Be sure to address all comments, even if you end up not making changes e.g. "He suggested that I change the outline color to brown to look more earthy. I chose not to do that because it would violate my color model and my other critics liked the blue outline, but I'll keep that in mind and pay attention to whether future critics have the same observation.">

revisions:

Critic #2: <name here>

Emulation feedback: <Record what your critiquer said about how well your display emulates your models, e.g. "She noticed that I used green text to emphasize words as in the color model and that my separating lines were the same thickness as those in my visual language model, but that my icon looked more realistic than my visual model">

<Describe the revisions you made based upon this critique. Be sure to address all comments, even if you end up not making changes e.g. "He suggested that I change the outline color to brown to look more earthy. I chose not to do that because it would violate my color model and my other critics liked the blue outline, but I'll keep that in mind and pay attention to whether future critics have the same observation.">

revisions:

Relationship Element & Critiques

Critic #3: <name here>

Emulation feedback: <Record what your critiquer said about how well your display emulates your models, e.g. "She noticed that I used green text to emphasize words as in the color model and that my separating lines were the same thickness as those in my visual language model, but that my icon looked more realistic than my visual model">

<Describe the revisions you made based upon this critique. Be sure to address all comments, even if you end up not making changes e.g. "He suggested that I change the outline color to brown to look more earthy. I chose not to do that because it would violate my color model and my other critics liked the blue outline, but I'll keep that in mind and pay attention to whether future critics have the same observation.">

revisions:

This display shows the current evolutionary chain of the Pokémon "Pikachu."

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How this element exploits the visual potential of relationships: Using left-to-right positioning, it attempts to intuitively show how one Pokémon evolves into the next one. It uses lines to connect each Pokemon together, and uses color to encode the line connecting to the new Pokemon to show that it is a change in the newer games.

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How this element emulates the models: To emulate my color model, I attempted to use a light blue to highlight the most important element (the new Raichu form), and use shades of gray for the background and text.

To emulate my visual language model, I attempted to use the "cards" from the model to label each form. I also used silhouettes to attempt to match the simpler detail of the model.

To emulate my typography model, I tried to use the same font weight and size for the header text, body text, and identity labels.

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Sources/Credits: http://bulbapedia.bulbagarden.net/wiki/Pikachu_(Pok%C3%A9mon)

https://img.clipartfest.com/f792dbe18e9c8a74da680cd53fec6143_-pokemon-silhouettes-pikachu-clipart-silhouette_736-735.jpeg

http://www.cubed3.com/media/2012/September/whodatpoke2-7.jpg

http://www.freestencilgallery.com/wp-content/uploads/2017/04/Pokemon-Raichu-Silhouette-Stencil-thumb.jpg

http://pokejungle.net/wp-content/uploads/2016/08/raichu.png

Critic #1: Kito Pham

Emulation feedback: Appearance definitely deviates from the visual model, which has a very flaggy / simple feel. However the pattern and texture of the background is from the visual and works really well to make the infograph pop. Not sure if theres a way to simplify the silhouettes without destroying the appearance. One thing you can try to do is messing with the curvature of the lines to make them more edgy (line tool + shapebuilder would work well if you didn't know about.) Youre missing the colored line heading into the sanddusted raichu in the 2nd visual info. The line worked really well in  conveying the new in the first visual.

I tried simplifying the appearance of the silhouettes to make them more edgy using the shape builder tool, however I could not get them to look satisfactory. Potentially, leaving the silhouette of the Pikachu the way it is is important in letting viewers know that the other silhouettes are accurate outlines of what the other forms look like (since Pikachu's silhouette is easily recognizable), and trying to alter that may simply give viewers a harder time interpreting it.

revisions:

Critic #2: Bichen Xu

Emulation feedback: He noticed that the background pattern came from the visual language model, but the image is too detailed than the image in the visual language model. He said he like the second version better. In the second version, the color background around the text does the very good job on emulating the color model, and the second has more information than the first version, but the second version missed a blue arrow at the top.

Similar to Kito, Bichen liked the blue boxes in the second version. I decided to incorporate the blue boxes in my revision, but opted for the horizontal format of the first version, because I felt that the horizontal format was a better use of space, and would better fit my layout model.

revisions:

Critic #3: Henry Zhang

Emulation feedback: He mentioned that the diagonal line texture might be unnecessary, but was a good emulation of the visual model. Also, highlighting the entire path along the evolution chain instead of just the arrow to the new form might help make it stand out more. Because the visual language model doesn't use arrows, it might be a good idea to remove them, as it is already clear to him what the lines are trying to show without the arrowheads.

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Finally, the heart in the second version might also be colored blue to match how the thunderstone icons have some blue in them.

Since the two other critics liked the background texture, I decided to leave it in, as it seemed to fit the display well. I also highlighted the entire path along the evolution chain as a sort of "guide" to the viewers' eyes, and highlighted the heart to be blue; it does seem to help make it stand out more. The arrows were removed as well as they were not used in the visual language model, and helped to remove visual clutter.

revisions:

Critic #1:  Bichen Xu

Emulation feedback: He noticed that I put more information into the revised version and a blue box over the text. He preferred the revised version. In the visual language model, there is no line linked images, so it might be a good idea to remove the lines and using other way to show the relationship, like changing the color of the silhouettes gradually like how the people in the visual language model change color gradually. 

I attempted to show a relationship using gradually changing silhouettes, however, without the lines, the display just seemed to be more confusing. The marathon runners in the visual language model don't even show a relationship or progression, so the use of the gradient effect would be inappropriate. For now, I have decided to leave the lines to show the relationship.

revisions:

Critic #2: Brooks Lobe

Emulation feedback: He mentioned that it is somewhat unclear what the thunder stones were before I told him, and that it might be better to make them perfect ovals rather than the "rough" outline they are now. This would help simplify things for viewers. Other feedback involved more minor things like alignment; the fact that one thunder stone lined up perfectly inside the diagonal line pattern and the other didn't was slightly off-putting.

I fixed alignment of the thunder stones so that they are more centered relative to the pattern. Also, I opted to use an oval for the outline of the thunder stones instead of the rough stone shape to hopefully better match my visual language model's use of simpler shapes.

revisions:

Critic #3: Sean M

Emulation feedback: He mentioned that highlighting the entire path along the evolution chain might be unclear for some viewers, because to him, the blue highlights the "new stuff", so the blue connection between the older forms might not be necessary. Also, the label for the heart is obvious since it indicates that it refers to friendship, but very few people as general viewers would know would a thunder stone is, so it might be better to supplement it with more text as well to make it clear that this is the item that is used to evolve.

I decided to follow his advice of only highlighting the new path; it seems that this will draw more focus to the new evolved form after all. This may better suit my color model's use of light blue to highlight. Also, I added more supplementary text to make clear that the icons representing thunder stones are thunder stones.

revisions:

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